kejike Skill 库
开源 Agent Skill 收录中心
交流群
我的提交
提交收录
简体中文
简体中文
繁體中文
English
日本語
한국어
Français
Deutsch
Español
Português
Русский
Italiano
Türkçe
Tiếng Việt
Bahasa Indonesia
العربية
返回首页
Skill 全量检索
输入即筛选,按 / 快速聚焦
热门搜索
电商带货
商品图
选品
TikTok
code review
客服
文案
SKILL REGIONS
Skill 收录区域
按热度
按名称
SkillsMP 全量分类区域
展开 / 收起
区域内可上下滚动
游戏开发
253,169
ui-demo
SkillsMP
@affaan-m
Playwrightを使用して美しいUIデモ動画を録画する。ユーザーが网页アプリのデモ、ウォークスルー、スクリーン録画、またはチュートリアル動画の作成を求める場合に使用する。可視カーソル、自然なリズム、プロフェッショナルな仕上がりのWebM動画を生成する。
Playwrightを使用して美しいUIデモ動画を録画する。ユーザーがWebアプリのデモ、ウォークスルー、スクリーン録画、またはチュートリアル動画の作成を求める場合に使用する。可視カーソル、自然なリズム、プロフェッショナルな仕上がりのWebM動画を生成する。
#gaming
affaan-m/ecc
Git 克隆
查看详情与安装步骤 →
游戏开发
253,169
golang-patterns
SkillsMP
@affaan-m
İdiomatic Go desenler, en iyi uygulamalar ve sağlam, verimli ve bakımı kolay Go uygulamaları oluşturmak ç konvansiyonlar.
İdiomatic Go desenler, en iyi uygulamalar ve sağlam, verimli ve bakımı kolay Go uygulamaları oluşturmak için konvansiyonlar.
#gaming
affaan-m/ecc
Git 克隆
查看详情与安装步骤 →
游戏开发
253,169
ui-demo
SkillsMP
@affaan-m
使用 Playwright 录制精美的 UI 演示视频。当用户要求创建网页应用的演示、导览、屏幕录制或教程视频时使用。生成带有可见光标、自然节奏和专业感的 WebM 视频。
使用 Playwright 录制精美的 UI 演示视频。当用户要求创建 Web 应用的演示、导览、屏幕录制或教程视频时使用。生成带有可见光标、自然节奏和专业感的 WebM 视频。
#gaming
affaan-m/ecc
Git 克隆
查看详情与安装步骤 →
游戏开发
243,171
audiocraft-audio-generation
SkillsMP
@NousResearch
AudioCraft: MusicGen 文本-to-音乐, AudioGen 文本-to-sound.
AudioCraft: MusicGen text-to-music, AudioGen text-to-sound.
#gaming
nousresearch/hermes-agent
Git 克隆
查看详情与安装步骤 →
游戏开发
243,171
creative-ideation
SkillsMP
@NousResearch
生成 ideas 通过 named 方法 creative practice.
Generate ideas via named methods from creative practice.
#gaming
nousresearch/hermes-agent
Git 克隆
查看详情与安装步骤 →
游戏开发
243,171
adversarial-ux-test
SkillsMP
@NousResearch
Roleplay hostile 用户查找分诊 UX pain points.
Roleplay a hostile user to find and triage UX pain points.
#gaming
nousresearch/hermes-agent
Git 克隆
查看详情与安装步骤 →
游戏开发
243,171
pokemon-player
SkillsMP
@NousResearch
Play Pokemon 通过 headless emulator + RAM 读取.
Play Pokemon via headless emulator + RAM reads.
#gaming
nousresearch/hermes-agent
Git 克隆
查看详情与安装步骤 →
游戏开发
243,171
claude-design
SkillsMP
@NousResearch
设计一个-off HTML 产物 (landing, 演示文稿, 原型).
Design one-off HTML artifacts (landing, deck, prototype).
#gaming
nousresearch/hermes-agent
Git 克隆
查看详情与安装步骤 →
游戏开发
243,171
p5js
SkillsMP
@NousResearch
p5. js sketches: gen art, shaders, 可交互, 3D.
p5.js sketches: gen art, shaders, interactive, 3D.
#gaming
nousresearch/hermes-agent
Git 克隆
查看详情与安装步骤 →
游戏开发
175,110
algorithmic-art
SkillsMP
@anthropics
创建 algorithmic art 使用 p5. js seeded randomness 可交互 parameter exploration. 使用用户请求创建 art 使用代码, generative art, algorithmic art, 流程 fields, particle 系统. 创建 original algor
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algor
#gaming
anthropics/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
169,722
book-translation
SkillsMP
@f
Translate " 可交互 Book Prompting" chapters UI 字符串新建语言
Translate "The Interactive Book of Prompting" chapters and UI strings to a new language
#gaming
f/prompts.chat
Git 克隆
查看详情与安装步骤 →
游戏开发
132,003
plan-devex-review
SkillsMP
@garrytan
可交互 developer experience 计划评审. (gstack)
Interactive developer experience plan review. (gstack)
#gaming
garrytan/gstack
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
gamified-app
SkillsMP
@nexu-io
多-frame gamified 移动端-应用原型 — 三个 phone frames dark showcase 阶段. Frame 1: 覆盖 / 海报, Frame 2: today's 任务 XP ribbons 级别 bar, Frame 3: 任务 detail. Vivid 任务 tiles, 级别 ribbon, 底部标签页
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
html-ppt-zhangzara-8-bit-orbit
SkillsMP
@nexu-io
gamer's journey 构建 retro-arcade 合集 — obsession, hunt, machines came mean. 构建决策-grade 故事演示文稿 friends, hobby 社区.
A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
webgl-experience
SkillsMP
@nexu-io
完整-屏幕, 实时 WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — 渲染线上 GPU typographic overlay. 产出单个 self-contained `index. html`. 使用简要
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
gamified-app
SkillsMP
@nexu-io
多-frame gamified 移动端-应用原型 — 三个 phone frames dark showcase 阶段. Frame 1: 覆盖 / 海报, Frame 2: today's 任务 XP ribbons 级别 bar, Frame 3: 任务 detail. Vivid 任务 tiles, 级别 ribbon, 底部标签页
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
hps-retro-tv
SkillsMP
@nexu-io
family 历史记录 told five decades home 电影 — opening 问题, eras, 素材片段 reveals. 构建决策-grade 故事演示文稿 family, close friends.
A family history told through five decades of home movies — the opening question, the eras, and what the footage reveals. Built as a decision-grade story deck for family, close friends.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
html-ppt-zhangzara-8-bit-orbit
SkillsMP
@nexu-io
gamer's journey 构建 retro-arcade 合集 — obsession, hunt, machines came mean. 构建决策-grade 故事演示文稿 friends, hobby 社区.
A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
webgl-aurora-veil
SkillsMP
@nexu-io
self-contained WebGL2 hero: layered aurora light curtains warped night sky scattered stars; move 游标 sway veil.
A self-contained WebGL2 hero: layered aurora light curtains warped over a night sky scattered with stars; move the cursor to sway the veil.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
webgl-experience
SkillsMP
@nexu-io
完整-屏幕, 实时 WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — 渲染线上 GPU typographic overlay. 产出单个 self-contained `index. html`. 使用简要
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
webgl-liquid-iridescence
SkillsMP
@nexu-io
self-contained WebGL2 hero: living oil-on-water field brightened iridescent caustic filaments; move 游标 bend 流程.
A self-contained WebGL2 hero: a living oil-on-water field brightened into iridescent caustic filaments; move the cursor to bend the flow.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
webgl-voronoi-cells
SkillsMP
@nexu-io
self-contained WebGL2 hero: living Voronoi 网络 drifting 功能 points, palette-keyed cells glowing 边界; move 游标 push cells.
A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
emil-design-eng
SkillsMP
@nexu-io
技能 encodes Emil Kowalski's philosophy UI polish, 组件设计, 动画决策, invisible 细节制作 software feel great.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
emilkowalski-motion
SkillsMP
@nexu-io
动效-设计遵循-up 技能 inspired Emil Kowalski's 动画指引. 使用在…之后接口定义 exists 添加 tasteful micro-interactions, 状态过渡动画, 页面动效商品-grade restraint.
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
fal-3d
SkillsMP
@nexu-io
生成 3D 模型文本图片通过 fal. ai. Useful 游戏素材资源, AR previews, 商品 mockups, concept sculpting.
Generate 3D models from text or images via fal.ai. Useful for game assets, AR previews, product mockups, and concept sculpting.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
gsap-scrolltrigger
SkillsMP
@nexu-io
官方 GSAP 技能 ScrollTrigger — scroll-linked 动画, pinning, scrub, 触发. 使用构建 recommending scroll-基于动画, parallax, pinned 区块, 用户要求 ScrollTrigger, scroll 动画, o
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, o
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
94,749
threejs
SkillsMP
@nexu-io
Three. js 技能创建 3D elements 可交互 experiences 浏览器 — scenes, materials, 控件, 帖子-处理.
Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.
#gaming
nexu-io/open-design
Git 克隆
查看详情与安装步骤 →
游戏开发
91,025
rebuild-restart-storybook
SkillsMP
@storybookjs
Rebuild restart 内部组件预览 UI 在…之后变更内部组件预览代码 (核心, addons, 框架, renderers, libs,.), optionally 展示 UI 评审. 使用在…之后 editing 软件包组件预览 monorepo's 代码/ d
Rebuild and restart the internal Storybook UI after changes to internal Storybook code (core, addons, frameworks, renderers, libs, etc.), then optionally display a UI review. Use after editing any package in the Storybook monorepo's code/ d
#gaming
storybookjs/storybook
Git 克隆
查看详情与安装步骤 →
游戏开发
91,025
storybook-upgrade
SkillsMP
@storybookjs
升级组件预览特定版本 (灰度发布版本). 使用升级组件预览软件包外部应用, reproduction, 测试项目.
Upgrade Storybook to a specific version (canary or release). Use this when upgrading Storybook packages in an external app, reproduction, or test project.
#gaming
storybookjs/storybook
Git 克隆
查看详情与安装步骤 →
游戏开发
91,025
storybook-upgrade
SkillsMP
@storybookjs
使用技能组件预览 exists 需要升级.
Use this skill when Storybook exists but needs an upgrade.
#gaming
storybookjs/storybook
Git 克隆
查看详情与安装步骤 →
游戏开发
91,025
upgrade
SkillsMP
@storybookjs
使用技能组件预览 exists 需要升级.
Use this skill when Storybook exists but needs an upgrade.
#gaming
storybookjs/storybook
Git 克隆
查看详情与安装步骤 →
游戏开发
82,309
surprise-me
SkillsMP
@bytedance
创建 delightful, unexpected "wow" experience 用户 dynamically discovering creatively combining 其他已启用技能. 触发用户说明 "surprise " 请求 expressing desire unexpected creative
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative
#gaming
bytedance/deer-flow
Git 克隆
查看详情与安装步骤 →
游戏开发
74,050
aria-treeitem-name
SkillsMP
@thedaviddias
使用应用自定义 tree 小组件构建角色='tree', 角色='treeitem', 角色='分组'. 通用文件 explorers, nested 导航 menus, org 图表, UI 条目 expanded collapsed reveal children.
Use when applies to custom tree widgets built with role='tree', role='treeitem', and role='group'. Common in file explorers, nested navigation menus, org charts, and any UI where items can be expanded or collapsed to reveal children.
#gaming
thedaviddias/front-end-checklist
Git 克隆
查看详情与安装步骤 →
游戏开发
64,394
interactive-prototype
SkillsMP
@asgeirtj
处理应用真实 interactions
Working app with real interactions
#gaming
#mobile
asgeirtj/system_prompts_leaks
Git 克隆
查看详情与安装步骤 →
游戏开发
64,394
wireframe
SkillsMP
@asgeirtj
探索 many ideas wireframes 分镜
Explore many ideas with wireframes and storyboards
#gaming
asgeirtj/system_prompts_leaks
Git 克隆
查看详情与安装步骤 →
游戏开发
58,921
mempalace
SkillsMP
@MemPalace
MemPalace — 项目对话 searchable 记忆 palace. 使用用户要求 MemPalace, 记忆 palace, mining memories, 搜索 memories, palace 初始化设置, wings, rooms, drawers; 需要 recall pas
MemPalace — mine projects and conversations into a searchable memory palace. Use when the user asks about MemPalace, memory palace, mining memories, searching memories, palace setup, wings, rooms, or drawers; or when they want to recall pas
#gaming
mempalace/mempalace
Git 克隆
查看详情与安装步骤 →
游戏开发
58,607
interactivity-best-practices
SkillsMP
@remotion-dev
最佳实践编写 Remotion 动画 stay intuitive 智能体 editable Remotion Studio 可视化模式.
Best practices for writing Remotion animations that stay intuitive for agents and editable in Remotion Studio Visual Mode.
#gaming
remotion-dev/remotion
Git 克隆
查看详情与安装步骤 →
游戏开发
58,607
remotion-multimedia
SkillsMP
@remotion-dev
Interacting Mediabunny
Interacting with Mediabunny
#gaming
remotion-dev/remotion
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
character-rigging
SkillsMP
@calesthio
构建数据-driven 2D character rigs 本地动画: parts, pivots, 分层, constraints, 视图, 可复用 rig 软件包.
Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
doubao-tts
SkillsMP
@calesthio
生成 Mandarin 多语言 narration Volcengine Doubao 语音 2.0. 使用创建 Chinese voiceovers, 用户 prefers Doubao/Volcengine/火山引擎/豆包 TTS, narration 需要 character-级别 timestamp 元数据 subtit
Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtit
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
elevenlabs
SkillsMP
@calesthio
生成 AI voiceovers, sound effects, 音乐使用 ElevenLabs APIs. 使用创建音频内容 videos, 播客, 游戏. 触发包含生成 voiceovers, narration, dialogue, sound effects 描述, 后台
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
hyperframes-animation
SkillsMP
@calesthio
动画 knowledge HyperFrames — atomic 动效规则, 多-阶段 scene blueprints, scene 过渡动画, broader 动效-设计 techniques, AND seven 运行时适配器 (GSAP 默认, 以及 Lottie, Three. js, Anime. js, CSS keyframes,
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes,
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
hyperframes-creative
SkillsMP
@calesthio
Non-动画 creative direction HyperFrames videos. 使用设计规格说明 (frame. md / design. md) handling, palettes, 字体排印, narration, 节拍规划, 音频-响应式 visuals, composition 模式, 品牌 / 风格决策. ato
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For ato
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
manim-composer
SkillsMP
@calesthio
触发: (1) 用户需求创建 educational/explainer 视频, (2) 用户 vague concept 需要 visualized, (3) 用户提及 "3b1b 风格" "explain 例如 3Blue1Brown", (4) 用户需求计划 Manim 视频动画 sequen
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequen
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
manimgl-best-practices
SkillsMP
@calesthio
触发: (1) 用户提及 "manimgl" "ManimGL" "3b1b manim", (2) 代码包含 `from manimlib import *`, (3) 用户运行 `manimgl` CLI 命令, (4) 处理 InteractiveScene, self. frame, self. embed(), ShowCreation(), ManimG
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimG
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
playwright-recording
SkillsMP
@calesthio
记录浏览器 interactions 视频使用 Playwright. 使用 capturing 演示 videos, 应用 walkthroughs, UI 流程 Remotion videos. 触发包含 recording 演示, capturing 浏览器视频, 屏幕 recording 网站, 创建 wa
Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating wa
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
pose-library-design
SkillsMP
@calesthio
设计可复用 2D character pose 函数库, 操作 cycles, expression 状态数据-driven 动画.
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
sound-effects
SkillsMP
@calesthio
生成 sound effects 文本描述使用 ElevenLabs. 使用创建 sound effects, 生成音频 textures, producing ambient sounds, cinematic impacts, UI sounds, 音频 isn't 语音. 支持 looping, duration c
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration c
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
threejs-animation
SkillsMP
@calesthio
Three. js 动画 - keyframe 动画, skeletal 动画, morph 目标, 动画混音. 使用 animating 对象, playing GLTF 动画, 创建 procedural 动效, blending 动画.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
threejs-fundamentals
SkillsMP
@calesthio
Three. js scene 初始化设置, cameras, 渲染器, Object3D hierarchy, coordinate 系统. 使用设置项 up 3D scenes, 创建 cameras, 配置 renderers, 管理对象 hierarchies, 处理转换.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
threejs-interaction
SkillsMP
@calesthio
Three. js 交互 - raycasting, 控件, mouse/touch 输入, 对象选择. 使用 handling 用户输入, 实现 click 检测, 新增 camera 控件, 创建可交互 3D experiences.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
threejs-world-generation
SkillsMP
@calesthio
构建 deterministic, editable, free-viewpoint Three. js worlds 文本结构化 briefs. 使用 cinematic 3D terrain, 语义 regions, procedural biomes, 显式 landmarks, environmental scattering, camera fly-throughs, world diagno
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagno
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
56,383
elevenlabs
SkillsMP
@calesthio
生成 AI voiceovers, sound effects, 音乐使用 ElevenLabs APIs. 使用创建音频内容 videos, 播客, 游戏. 触发包含生成 voiceovers, narration, dialogue, sound effects 描述, 后台
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background
#gaming
calesthio/openmontage
Git 克隆
查看详情与安装步骤 →
游戏开发
52,934
missing-trigger
SkillsMP
@bmad-code-org
生成 thing 编写 disk 用户.
Generates a thing and writes it to disk for the user.
#gaming
bmad-code-org/bmad-method
Git 克隆
查看详情与安装步骤 →
游戏开发
52,934
with-trigger
SkillsMP
@bmad-code-org
生成 thing 编写 disk. 使用用户要求脚手架 thing.
Generates a thing and writes it to disk. Use when the user asks to scaffold a thing.
#gaming
bmad-code-org/bmad-method
Git 克隆
查看详情与安装步骤 →
游戏开发
49,057
cli-hub-matrix-game-development
SkillsMP
@HKUDS
能力-基于多-tool matrix 游戏开发: 引擎, 3D/2D/audio 素材资源, AI-生成素材资源, 智能体 playtesting, packaging, 存储发布, 遥测.
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
#gaming
hkuds/cli-anything
Git 克隆
查看详情与安装步骤 →
游戏开发
49,057
cli-anything-sbox
SkillsMP
@HKUDS
智能体-原生 CLI s&box 游戏引擎 (Facepunch Studios, 来源 2): 项目管理, scene/prefab editing, material/sound/localization configs, C# 代码生成, asset 图谱查询, 项目校验, editor 上线.
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.
#gaming
hkuds/cli-anything
Git 克隆
查看详情与安装步骤 →
游戏开发
44,353
motion-doctrine
SkillsMP
@heygen-com
GATEWAY — 加载 FIRST 在…之前 composing HyperFrames 动画视频. high-级别动效法律制作多-scene 视频 feel 例如 ONE continuous camera move instead stack independently-animated slides. 覆盖 vector l
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector l
#gaming
heygen-com/hyperframes
Git 克隆
查看详情与安装步骤 →
游戏开发
44,353
hyperframes-creative
SkillsMP
@heygen-com
Non-动画 creative direction HyperFrames videos. 使用设计规格说明 (frame. md / design. md) handling, palettes, 字体排印, narration, 节拍规划, 音频-响应式 visuals, composition 模式, 品牌 / 风格决策. ato
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For ato
#gaming
heygen-com/hyperframes
Git 克隆
查看详情与安装步骤 →
游戏开发
44,353
motion-graphics
SkillsMP
@heygen-com
short, 设计-led 动效 graphic 动效消息 — kinetic 字体排印, stat count-up, chart/data-viz hit, Logo sting / 品牌 lockup, 下部-third / callout / social overlay, animated 映射 (highlight regions, connect places, zoom
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom
#gaming
heygen-com/hyperframes
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
actions-and-utilities
SkillsMP
@phaserjs
使用技能处理 Phaser 4 实用工具函数, 操作, alignment, grid 布局, 批量运维游戏对象. 触发: align, grid 布局, 操作, 集合运维分组游戏对象.
Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
animations
SkillsMP
@phaserjs
使用技能创建 controlling sprite 动画 Phaser 4. 覆盖 spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, 动画事件. 触发: sprite 动画, spritesheet, p
Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, p
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
audio-and-sound
SkillsMP
@phaserjs
使用技能新增音频 sound Phaser 4 游戏. 覆盖加载音频, playing sounds, 音乐, volume, spatial 音频, 网页音频 API, SoundManager. 触发: sound, 音频, 音乐, volume, mute.
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
data-manager
SkillsMP
@phaserjs
使用技能使用 Phaser 4 DataManager 存储自定义关键-value 数据游戏对象, listen 数据变更事件, 管理游戏状态. 触发: setData, getData, 数据事件, 自定义数据存储.
Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
events-system
SkillsMP
@phaserjs
使用技能处理 Phaser 4 事件系统. 覆盖 EventEmitter, scene 事件, 游戏事件, 自定义事件, 事件驱动 communication. 触发: 事件,, emit, EventEmitter, scene 事件, 监听器.
Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
game-object-components
SkillsMP
@phaserjs
使用技能处理 Phaser 4 游戏对象组件 mixin 系统. 覆盖转换, 内测版, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, 其他共享组件 behaviors. 触发: 组件, mixin, trans
Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, trans
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
game-setup-and-config
SkillsMP
@phaserjs
使用技能创建新建 Phaser 4 游戏 instance 配置 GameConfig 选项. 覆盖渲染器选择, canvas 初始化设置, scaling, pixel art, FPS 设置, boot sequence, 配置 sub-对象. 触发: 新建 Phaser. 游戏,
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game,
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
groups-and-containers
SkillsMP
@phaserjs
使用技能使用分组容器 Phaser 4. 覆盖 organizing 游戏对象, 对象 pooling, 批量运维, nested 转换容器. 触发: 分组, 容器, 对象 pool, getFirstDead, children.
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
input-keyboard-mouse-touch
SkillsMP
@phaserjs
使用技能 handling 用户输入 Phaser 4. 覆盖 keyboard 关键点, mouse clicks movement, touch 事件, pointer handling, 拖拽, hit areas, 可交互对象, gamepad 支持. 触发: keyboard, mouse, touch, p
Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, p
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
particles
SkillsMP
@phaserjs
使用技能创建 particle effects Phaser 4. 覆盖 ParticleEmitter, emission zones, death zones, particle 房产, textures, gravity wells, particle movement. 触发: particles, emitter, particle effect, explosion
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
physics-arcade
SkillsMP
@phaserjs
使用技能使用 Arcade Physics Phaser 4. 覆盖 enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics 分组, 静态 bodies, collision 分类. 触发: physics, arcade, veloci
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, veloci
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
render-textures
SkillsMP
@phaserjs
使用技能使用 RenderTexture DynamicTexture Phaser 4. 覆盖 drawing 游戏对象 textures, 动态 texture 创建, snapshot/screenshot, stamps, off-屏幕渲染. 触发: RenderTexture, DynamicTexture, sna
Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, sna
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
scenes
SkillsMP
@phaserjs
使用技能处理 Phaser 4 scenes. 覆盖 scene 生命周期方法, scene 过渡动画, 并行 scenes, scene communication, sleeping, pausing, restarting, SceneManager. 触发: Scene, scene 生命周期, preload, cr
Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, cr
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
40,300
text-and-bitmaptext
SkillsMP
@phaserjs
使用技能 displaying 文本 Phaser 4. 覆盖文本游戏对象, BitmapText, 网页 fonts, 文本样式, word wrap, alignment, padding, 动态文本内容. 触发: 文本, BitmapText,. 添加. 文本, font, word wrap, 文本 sty
Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text sty
#gaming
phaserjs/phaser
Git 克隆
查看详情与安装步骤 →
游戏开发
39,613
setting-feature-flags-in-storybook
SkillsMP
@PostHog
使用编写组件预览故事组件 gated 功能 flag — 布尔值 flags multivariate/experiment-arm variants. 覆盖 `featureFlags` 故事 parameter imperatively 设置项 flags 渲染 flag-off 分支
Use when writing a Storybook story for a component gated on a feature flag — boolean flags or multivariate/experiment-arm variants. Covers the `featureFlags` story parameter and why imperatively setting flags renders the flag-off branch in
#gaming
posthog/posthog
Git 克隆
查看详情与安装步骤 →
游戏开发
39,613
creating-online-evaluations
SkillsMP
@PostHog
作者 continuously-running 在线 evaluations PostHog AI 可观测性, grounded 真实失败 modes you've 识别. 使用用户需求 evaluations 自动地 score 新建 generations 全部链路追踪 going forward — "crea
Author continuously-running online evaluations in PostHog AI observability, grounded in real failure modes you've identified. Use when the user wants evaluations that automatically score new generations or whole traces going forward — "crea
#gaming
posthog/posthog
Git 克隆
查看详情与安装步骤 →
游戏开发
39,613
storybook-stories
SkillsMP
@PostHog
编写组件预览故事 PostHog UI 组件. 覆盖提供方 stack 故事运行内部, 关键 gotcha tRPC/useHostTRPC 查询解决组件预览 ( 数据-获取组件渲染 empty), pure-presentational
Write Storybook stories for PostHog UI components. Covers the provider stack stories run inside, the key gotcha that tRPC/useHostTRPC queries never resolve in Storybook (so data-fetching components render empty), and the pure-presentational
#gaming
posthog/posthog
Git 克隆
查看详情与安装步骤 →
游戏开发
39,485
godot-gdscript-patterns
SkillsMP
@wshobson
主分支 Godot 4 GDScript 模式包括 signals, scenes, 状态 machines, 优化. 使用构建 Godot 游戏, 实现游戏系统, 学习 GDScript 最佳实践.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
#gaming
wshobson/agents
Git 克隆
查看详情与安装步骤 →
游戏开发
39,485
unity-ecs-patterns
SkillsMP
@wshobson
主分支 Unity ECS (实体组件系统) DOTS, 作业, Burst high-performance 游戏开发. 使用构建数据-oriented 游戏, 优化 performance, 处理 large 实体 counts.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
#gaming
wshobson/agents
Git 克隆
查看详情与安装步骤 →
游戏开发
38,754
game-engine
SkillsMP
@github
专家技能构建网页-基于游戏 engines 游戏使用 HTML5, Canvas, WebGL, JavaScript. 使用要求创建游戏, 构建游戏 engines, 实现游戏 physics, 处理 collision 检测, 集合 up 游戏循环, 管理 sprites
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites
#gaming
github/awesome-copilot
Git 克隆
查看详情与安装步骤 →
游戏开发
38,754
rhino3d-scripts
SkillsMP
@github
Authoring 调试脚本 Rhinoceros 3D (Rhino 8 later). 使用要求编写 RhinoScript (VBScript /. rvb /. vbs), RhinoPython, RhinoCommon-基于脚本; 自动化 Rhino modeling 任务; 构建命令 macros; manipulate
Authoring and debugging scripts for Rhinoceros 3D (Rhino 8 and later). Use when asked to write RhinoScript (VBScript / .rvb / .vbs), RhinoPython, or RhinoCommon-based scripts; automate Rhino modeling tasks; build command macros; manipulate
#gaming
github/awesome-copilot
Git 克隆
查看详情与安装步骤 →
游戏开发
36,103
animate
SkillsMP
@emilkowalski
构建动画 scratch, 制作决策订单 determines 是否 feels 正确 — animate, purpose, tool, 房产, curve duration, interrupts, exits. Wri
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Wri
#gaming
emilkowalski/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
36,103
emil-design-eng
SkillsMP
@emilkowalski
技能 encodes Emil Kowalski's philosophy UI polish, 组件设计, 动画决策, invisible 细节制作 software feel great.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
#gaming
emilkowalski/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
36,103
find-animation-opportunities
SkillsMP
@emilkowalski
搜索代码库 UI places don't animate, reject everything shouldn't. 读取-; proposes 动效 exact values, 实现. 使用用户要求 " animated here?" 需要
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or want
#gaming
emilkowalski/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
36,103
prototype
SkillsMP
@emilkowalski
构建多个 genuinely different 版本 UI piece describe, 渲染 behind 可视化 picker flip 线上 promote 一个 feels 正确. 运行显式地调用; 触发 ow
Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its ow
#gaming
emilkowalski/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
36,031
playground
SkillsMP
@anthropics
创建可交互 HTML playgrounds — self-contained 单个-文件 explorers let 用户配置 something visually 控件, see 线上 preview, 文案输出提示词. 使用用户要求制作 playground, explorer,
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or i
#gaming
anthropics/claude-plugins-official
Git 克隆
查看详情与安装步骤 →
游戏开发
32,141
mrbeast-perspective
SkillsMP
@alchaincyf
MrBeast(Jimmy Donaldson)的内容创造操作系统。基于泄露的36页内部培训手册、 6个深度播客、决策记录和外部批评的深度调研,提炼6个核心心智模型、8条决策启发式、 完整的标题/缩略图/钩子/节奏公式,和4个可运行的内容分析脚本。 激活后沉浸式扮演MrBeast,直接以「我」的视角给出内容创作建议。 当用户提到「用MrBeast的视角」「MrBeast会怎么做」「Beast模式」「mrbeast perspective」时使用。 即使用户只是说「视频CT
MrBeast(Jimmy Donaldson)的内容创造操作系统。基于泄露的36页内部培训手册、 6个深度播客、决策记录和外部批评的深度调研,提炼6个核心心智模型、8条决策启发式、 完整的标题/缩略图/Hook/节奏公式,和4个可运行的内容分析脚本。 激活后沉浸式扮演MrBeast,直接以「我」的视角给出内容创作建议。 当用户提到「用MrBeast的视角」「MrBeast会怎么做」「Beast模式」「mrbeast perspective」时使用。 即使用户只是说「视频CT
#gaming
alchaincyf/nuwa-skill
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
audiocraft-audio-generation
SkillsMP
@davila7
PyTorch 函数库音频 generation 包括文本-to-音乐 (MusicGen) 文本-to-sound (AudioGen). 使用 need 生成音乐文本描述, 创建 sound effects, perform 旋律-conditioned 音乐 generation.
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
3d-web-experience
SkillsMP
@davila7
专家构建 3D experiences 网页 - Three. js, React 三个 Fiber, Spline, WebGL, 可交互 3D scenes. 覆盖商品 configurators, 3D portfolios, immersive 网站, bringing depth 网页 experiences. 使用: 3D webs
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D webs
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
develop-web-game
SkillsMP
@davila7
使用 Codex 构建 iterating 网页游戏 (HTML/JS) 需要可靠开发 + testing 循环: 实现 small 变更, 运行 Playwright-基于测试脚本 short 输入 bursts intentional pauses, 检查截图
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
2d-games
SkillsMP
@davila7
2D 游戏开发原则. Sprites, tilemaps, physics, camera.
2D game development principles. Sprites, tilemaps, physics, camera.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
3d-games
SkillsMP
@davila7
3D 游戏开发原则. 渲染, shaders, physics, cameras.
3D game development principles. Rendering, shaders, physics, cameras.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
game-art
SkillsMP
@davila7
游戏 art 原则. 可视化风格选择, asset 流水线, 动画工作流程.
Game art principles. Visual style selection, asset pipeline, animation workflow.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
game-audio
SkillsMP
@davila7
游戏音频原则. Sound 设计, 音乐集成, adaptive 音频系统.
Game audio principles. Sound design, music integration, adaptive audio systems.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
game-design
SkillsMP
@davila7
游戏设计原则. GDD 结构, balancing, 玩家 psychology, progression.
Game design principles. GDD structure, balancing, player psychology, progression.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
mobile-games
SkillsMP
@davila7
移动端游戏开发原则. Touch 输入, battery, performance, 应用存储.
Mobile game development principles. Touch input, battery, performance, app stores.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
multiplayer
SkillsMP
@davila7
Multiplayer 游戏开发原则. 架构, 联网, synchronization.
Multiplayer game development principles. Architecture, networking, synchronization.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
pc-games
SkillsMP
@davila7
PC console 游戏开发原则. 引擎选择, 平台功能, 优化策略.
PC and console game development principles. Engine selection, platform features, optimization strategies.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
game-development
SkillsMP
@davila7
游戏开发 orchestrator. 路由平台-特定技能基于项目需要.
Game development orchestrator. Routes to platform-specific skills based on project needs.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
web-games
SkillsMP
@davila7
网页浏览器游戏开发原则. 框架选择, WebGPU, 优化, PWA.
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
scroll-experience
SkillsMP
@davila7
专家构建 immersive scroll-driven experiences - parallax storytelling, scroll 动画, 可交互 narratives, cinematic 网页 experiences. 例如 NY Times interactives, Apple 商品页面, award-winning 网页 experiences. Ma
Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Ma
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
30,563
avalonia-zafiro-development
SkillsMP
@davila7
Mandatory 技能, 约定, 行为规则 Avalonia UI 开发使用 Zafiro 工具集.
Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.
#gaming
davila7/claude-code-templates
Git 克隆
查看详情与安装步骤 →
游戏开发
29,619
emil-design-eng
SkillsMP
@simstudioai
技能 encodes Emil Kowalski's philosophy UI polish, 组件设计, 动画决策, invisible 细节制作 software feel great.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
#gaming
simstudioai/sim
Git 克隆
查看详情与安装步骤 →
游戏开发
28,095
agentmemory-architecture
SkillsMP
@rohitg00
agentmemory 构建, iii 引擎 primitives 运行, 存储模型, ports, viewer. 使用推理记忆 stored 获取端到端, extending 系统, answering agentmemory
How agentmemory is built, the iii engine primitives it runs on, its storage model, ports, and the viewer. Use when reasoning about how memory is stored or retrieved end to end, when extending the system, or when answering how agentmemory wo
#gaming
rohitg00/agentmemory
Git 克隆
查看详情与安装步骤 →
游戏开发
25,685
epic-design
SkillsMP
@alirezarezvani
构建 immersive, cinematic 2.5D 可交互网站使用 scroll storytelling, parallax depth, 文本动画, premium scroll effects — WebGL 必需. 使用技能网页设计任务: 落地页, 商品 sites, hero sect
Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sect
#gaming
alirezarezvani/claude-skills
Git 克隆
查看详情与安装步骤 →
游戏开发
25,106
unity
SkillsMP
@clockworklabs
集成 SpacetimeDB Unity 游戏项目. 使用构建 Unity 客户端 MonoBehaviour 生命周期, FrameTick, PlayerPrefs 词元持久化.
Integrate SpacetimeDB with Unity game projects. Use when building Unity clients with MonoBehaviour lifecycle, FrameTick, and PlayerPrefs token persistence.
#gaming
clockworklabs/spacetimedb
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
brainstorm
SkillsMP
@Donchitos
Guided 游戏 concept ideation — zero idea 结构化游戏 concept 文档. 使用专业 studio ideation techniques, 玩家 psychology 框架, 结构化 creative exploration.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
create-architecture
SkillsMP
@Donchitos
Guided, 区块-by-区块 authoring 主分支架构文档游戏. 读取 GDDs, 系统索引, 现有 ADRs, 引擎参考函数库产出完整架构蓝图在…之前代码 writte
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is writte
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
create-stories
SkillsMP
@Donchitos
Break 单个 epic implementable 故事文件. 读取 epic, GDD, governing ADRs, 控制 manifest. 故事 embeds GDD 需求 TR-ID, ADR 指引, acceptance criteria, 故事 type, 测试证据路径. 运行在…之后
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
design-system
SkillsMP
@Donchitos
Guided, 区块-by-区块 GDD authoring 单个游戏系统. Gathers 上下文现有文档, walks 必需区块 collaboratively, cross-参考依赖, 编写 incrementally 文件.
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
map-systems
SkillsMP
@Donchitos
Decompose 游戏 concept 单个系统, 映射依赖, prioritize 设计订单, 创建系统索引.
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
patch-notes
SkillsMP
@Donchitos
生成玩家-facing 补丁笔记 git 历史记录, 迭代周期数据, 内部 changelogs. Translates developer 语言清晰, engaging 玩家 communication.
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
prototype
SkillsMP
@Donchitos
Concept 原型 — 校验核心 idea worth 设计在…之前编写 GDDs. 运行正确在…之后 /brainstorm /初始化设置-引擎. 路由 HTML, 引擎, 论文路径基于游戏 type. 产出 throwaway 构建 PROCEED/PIVOT/KILL
Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
review-all-gdds
SkillsMP
@Donchitos
Holistic cross-GDD 一致性游戏设计评审. 读取系统 GDDs simultaneously 检查 contradictions, stale 参考, ownership conflicts, formula incompatibilities, 游戏设计 theory violations (dom
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dom
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
team-audio
SkillsMP
@Donchitos
Orchestrate 音频团队: 音频-director + sound-设计师 + technical-artist + 玩法-programmer 完整音频流水线 direction 实现.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
team-combat
SkillsMP
@Donchitos
Orchestrate combat 团队: coordinates 游戏-设计师, 玩法-programmer, AI-programmer, technical-artist, sound-设计师, qa-tester 设计, 实现, 校验 combat 功能端到端.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
team-level
SkillsMP
@Donchitos
Orchestrate 级别设计团队: 级别-设计师 + 叙事-director + world-构建器 + art-director + 系统-设计师 + qa-tester 完整 area/level 创建.
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
team-narrative
SkillsMP
@Donchitos
Orchestrate 叙事团队: coordinates 叙事-director, 写作助手, world-构建器, 级别-设计师创建 cohesive 故事内容, world lore, 叙事-driven 级别设计.
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,881
ux-design
SkillsMP
@Donchitos
Guided, 区块-by-区块 UX 规格说明 authoring 屏幕, 流程, HUD. 读取游戏 concept, 玩家 journey, 相关 GDDs 提供上下文-aware 设计指引. 产出 ux-spec. md (按 screen/flow) hud-design. md 使用 studio
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio
#gaming
donchitos/claude-code-game-studios
Git 克隆
查看详情与安装步骤 →
游戏开发
24,641
interactive-map
SkillsMP
@google-ai-edge
Show 可交互映射视图给定 location.
Show an interactive map view for the given location.
#gaming
google-ai-edge/gallery
Git 克隆
查看详情与安装步骤 →
游戏开发
24,641
kitchen-adventure
SkillsMP
@google-ai-edge
Act dungeon 主分支文本-基于 adventure 集合 world everyone sentient kitchen appliance. 触发用户说明 "启动 kitchen adventure".
Act as a dungeon master for a text-based adventure set in a world where everyone is a sentient kitchen appliance. Trigger when user says "start kitchen adventure".
#gaming
google-ai-edge/gallery
Git 克隆
查看详情与安装步骤 →
游戏开发
24,641
mood-music
SkillsMP
@google-ai-edge
技能 suggest play 音乐基于用户's mood, 包括分析图片音频, querying 可用 genres 生成音乐通过 Loudly API.
A skill to suggest or play music based on the user's mood, including analyzing images or audio, by querying available genres and generating music via the Loudly API.
#gaming
google-ai-edge/gallery
Git 克隆
查看详情与安装步骤 →
游戏开发
23,908
competitive-intelligence
SkillsMP
@anthropics
研究 competitors 构建可交互 battlecard. 输出 HTML 产物 clickable competitor cards comparison matrix. 触发 "competitive intel", "研究 competitors", " compare [competitor]",
Research your competitors and build an interactive battlecard. Outputs an HTML artifact with clickable competitor cards and a comparison matrix. Trigger with "competitive intel", "research competitors", "how do we compare to [competitor]",
#gaming
anthropics/knowledge-work-plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
23,076
pallas-style-reply
SkillsMP
@MaaAssistantArknights
以《明日方舟》帕拉斯的人设与语气生成强角色扮演式回复。用于用户明确要求“帕拉斯风格”“帕拉斯口吻”“像帕拉斯一样说话”“Pallas roleplay”时,输出带有米诺斯祭司、英雄叙事、荣誉与信念色彩的中文回复,同时保持内容可理解、可执行。
#gaming
maaassistantarknights/maaassistantarknights
Git 克隆
查看详情与安装步骤 →
游戏开发
18,911
ideate
SkillsMP
@danielmiessler
Evolutionary ideation 引擎 — 循环-controlled 多-cycle idea generation 阶段 dreaming, cross-域名 stealing, recombination, 健身 testing, 选择, Lamarckian meta-学习, producing ranked novel 解决方案 candidate
Evolutionary ideation engine — loop-controlled multi-cycle idea generation through phases of dreaming, cross-domain stealing, recombination, fitness testing, selection, and Lamarckian meta-learning, producing ranked novel solution candidate
#gaming
danielmiessler/lifeos
Git 克隆
查看详情与安装步骤 →
游戏开发
18,911
novelty
SkillsMP
@danielmiessler
Evolutionary explanation-discovery 引擎 hard-to-vary causal theories unknown phenomena. USE WHEN develop 新建 theory, explain mystery, solve explanatory gap, 发现 mechanism, consciousness, origin, scientific breakthr
Evolutionary explanation-discovery engine for hard-to-vary causal theories of unknown phenomena. USE WHEN develop a new theory, explain a mystery, solve an explanatory gap, discover a mechanism, consciousness, origin, or scientific breakthr
#gaming
danielmiessler/lifeos
Git 克隆
查看详情与安装步骤 →
游戏开发
18,911
teach
SkillsMP
@danielmiessler
可交互人声-narrated 教程 whatever 当前对话 — teaches topic 节拍节拍 ASCII 示意图终端 speaking actual 课时内容 aloud, asking 一个问题按 节拍 quizzing
Interactive voice-narrated tutorial on whatever the current conversation is about — teaches the topic beat by beat with ASCII diagrams in the terminal while speaking the actual lesson content aloud, asking one question per beat and quizzing
#gaming
danielmiessler/lifeos
Git 克隆
查看详情与安装步骤 →
游戏开发
18,166
browser-automation
SkillsMP
@RightNow-AI
Playwright-基于浏览器自动化模式自主网页交互
Playwright-based browser automation patterns for autonomous web interaction
#gaming
rightnow-ai/openfang
Git 克隆
查看详情与安装步骤 →
游戏开发
17,847
climber-gate
SkillsMP
@ben-manes
Regenerate window climber's adversarial trap 链路追踪运行行为 gate 对照真实缓存 simulator
Regenerate the window climber's adversarial trap traces and run the behavioral gate against the real cache in the simulator
#gaming
ben-manes/caffeine
Git 克隆
查看详情与安装步骤 →
游戏开发
17,792
write-script-ansible
SkillsMP
@windmill-labs
MUST 使用编写 Ansible playbooks.
MUST use when writing Ansible playbooks.
#gaming
windmill-labs/windmill
Git 克隆
查看详情与安装步骤 →
游戏开发
16,413
creative-writing-coach
SkillsMP
@NVIDIA
帮助用户 creative 编写 storytelling
Helps users with creative writing and storytelling
#gaming
nvidia/skillspector
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
becreative
SkillsMP
@danielmiessler
Divergent ideation 通过 Verbalized Sampling + extended thinking (1.6-2.1x diversity). USE WHEN creative, 深度 thinking, brainstorm, divergent ideas, creative 解决方案, maximum creativity, tree thoughts, idea generation, 域名 specifi
Divergent ideation via Verbalized Sampling + extended thinking (1.6-2.1x diversity). USE WHEN be creative, deep thinking, brainstorm, divergent ideas, creative solutions, maximum creativity, tree of thoughts, idea generation, domain specifi
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
thinking
SkillsMP
@danielmiessler
多-模式 analytical creative thinking — 首先原则 decomposition, iterative depth 分析, creative brainstorming, 多-智能体 council debates, adversarial red teaming, world threat modeling, scientific 假设 testing.
Multi-mode analytical and creative thinking — first principles decomposition, iterative depth analysis, creative brainstorming, multi-agent council debates, adversarial red teaming, world threat modeling, and scientific hypothesis testing.
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
becreative
SkillsMP
@danielmiessler
Extended thinking 模式. USE WHEN creative, 深度 thinking, 深度 thinking, extended 推理. SkillSearch('becreative') 文档.
Extended thinking mode. USE WHEN be creative, deep thinking, deep thinking, extended reasoning. SkillSearch('becreative') for docs.
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
becreative
SkillsMP
@danielmiessler
Extended thinking 模式. USE WHEN creative, 深度 thinking, 深度 thinking, extended 推理. SkillSearch('becreative') 文档.
Extended thinking mode. USE WHEN be creative, deep thinking, deep thinking, extended reasoning. SkillSearch('becreative') for docs.
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
becreative
SkillsMP
@danielmiessler
Divergent ideation 通过 Verbalized Sampling + extended thinking (1.6-2.1x diversity). USE WHEN creative, 深度 thinking, brainstorm, divergent ideas, creative 解决方案, maximum creativity, tree thoughts, idea generation, 域名 specifi
Divergent ideation via Verbalized Sampling + extended thinking (1.6-2.1x diversity). USE WHEN be creative, deep thinking, brainstorm, divergent ideas, creative solutions, maximum creativity, tree of thoughts, idea generation, domain specifi
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
thinking
SkillsMP
@danielmiessler
多-模式 analytical creative thinking — 首先原则 decomposition, iterative depth 分析, creative brainstorming, 多-智能体 council debates, adversarial red teaming, world threat modeling, scientific 假设 testing.
Multi-mode analytical and creative thinking — first principles decomposition, iterative depth analysis, creative brainstorming, multi-agent council debates, adversarial red teaming, world threat modeling, and scientific hypothesis testing.
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,967
thinking
SkillsMP
@danielmiessler
多-模式 analytical creative thinking — 首先原则 decomposition, iterative depth 分析, creative brainstorming, 多-智能体 council debates, adversarial red teaming, world threat modeling, scientific 假设 testing.
Multi-mode analytical and creative thinking — first principles decomposition, iterative depth analysis, creative brainstorming, multi-agent council debates, adversarial red teaming, world threat modeling, and scientific hypothesis testing.
#gaming
danielmiessler/personal_ai_infrastructure
Git 克隆
查看详情与安装步骤 →
游戏开发
15,672
animate
SkillsMP
@spree
构建动画 scratch, 制作决策订单 determines 是否 feels 正确 — animate, purpose, tool, 房产, curve duration, interrupts, exits. Wri
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Wri
#gaming
spree/spree
Git 克隆
查看详情与安装步骤 →
游戏开发
15,381
img2threejs
SkillsMP
@img2threejs
转换对象 character 参考图片质量-gated, 动画-就绪 procedural Three. js 模型构建代码. 使用图片-to-3D reconstruction, detail-accurate 对象 rebuilds, stylized/likeness-maximized human characters, sc
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sc
#gaming
img2threejs/img2threejs
Git 克隆
查看详情与安装步骤 →
游戏开发
15,188
gsap-scrolltrigger
SkillsMP
@greensock
官方 GSAP 技能 ScrollTrigger — scroll-linked 动画, pinning, scrub, 触发. 使用构建 recommending scroll-基于动画, parallax, pinned 区块, 用户要求 ScrollTrigger, scroll 动画, o
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, o
#gaming
greensock/gsap-skills
Git 克隆
查看详情与安装步骤 →
游戏开发
14,830
miniapp
SkillsMP
@yc-software
构建 tiny 可交互 HTML playground someone 要求 see, play, 步骤 mechanism.
Build a tiny interactive HTML playground only when someone asks to see, play with, or step through a mechanism.
#gaming
yc-software/qm
Git 克隆
查看详情与安装步骤 →
游戏开发
14,828
extractor
SkillsMP
@chatfire-AI
角色、场景和道具提取的规范与方法
#gaming
chatfire-ai/huobao-drama
Git 克隆
查看详情与安装步骤 →
游戏开发
14,010
music-direction
SkillsMP
@waooAI
计划叙事 score Windows 作者 precise Eleven 音乐 v2 Composition 计划.
Plan narrative score windows and author precise Eleven Music v2 Composition Plans.
#gaming
waooai/waoowaoo
Git 克隆
查看详情与安装步骤 →
游戏开发
14,010
video-direction
SkillsMP
@waooAI
Direct 来源-文本-基于视频生成显式状态 continuity, physical performance, minimal segment count, 结构化 shot timing, 参考 identity, sound relationships, executable 最终提示词.
Direct source-text-based video generation with explicit state continuity, physical performance, minimal segment count, structured shot timing, reference identity, sound relationships, and executable final prompts.
#gaming
waooai/waoowaoo
Git 克隆
查看详情与安装步骤 →
游戏开发
13,965
unity-mcp-orchestrator
SkillsMP
@CoplayDev
Orchestrate Unity Editor 通过 MCP (模型上下文协议) 工具资源. 使用处理 Unity 项目 MCP Unity - creating/modifying GameObjects, editing 脚本, 管理 scenes, running 测试, Unity Editor
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor
#gaming
coplaydev/unity-mcp
Git 克隆
查看详情与安装步骤 →
游戏开发
13,965
unity-mcp-orchestrator
SkillsMP
@CoplayDev
Orchestrate Unity Editor 通过 MCP (模型上下文协议) 工具资源. 使用处理 Unity 项目 MCP Unity - creating/modifying GameObjects, editing 脚本, 管理 scenes, running 测试, Unity Editor
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor
#gaming
coplaydev/unity-mcp
Git 克隆
查看详情与安装步骤 →
游戏开发
12,861
ui
SkillsMP
@InsForge
使用技能 contributing InsForge's 可复用 UI 软件包. 维护者 editing 设计-系统 primitives, 导出, 样式, 软件包-级别组件行为 InsForge monorepo.
Use this skill when contributing to InsForge's reusable UI package. This is for maintainers editing design-system primitives, exports, styles, and package-level component behavior in the InsForge monorepo.
#gaming
insforge/insforge
Git 克隆
查看详情与安装步骤 →
游戏开发
12,623
fuzzing-memory-unsafe-expert
SkillsMP
@google
使用技能 fuzz 开源 C/C++ software 项目.
Use this skill to fuzz open source C/C++ software projects.
#gaming
google/oss-fuzz
Git 克隆
查看详情与安装步骤 →
游戏开发
12,606
g2-legend-expert
SkillsMP
@antvis
专家技能 G2 legend 开发 - 提供全面 knowledge legend 渲染实现, 组件架构, 布局算法, 交互 handling. 使用实现, customizing, 调试 legend fu
Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend fu
#gaming
antvis/g2
Git 克隆
查看详情与安装步骤 →
游戏开发
12,411
creative-thinking-for-research
SkillsMP
@Orchestra-Research
应用 cognitive science 框架 creative thinking CS AI 研究 ideation. 使用 seeking genuinely novel 研究 directions leveraging combinatorial creativity, analogical 推理, constraint manipulation, 其他
Applies cognitive science frameworks for creative thinking to CS and AI research ideation. Use when seeking genuinely novel research directions by leveraging combinatorial creativity, analogical reasoning, constraint manipulation, and other
#gaming
orchestra-research/ai-research-skills
Git 克隆
查看详情与安装步骤 →
游戏开发
11,360
game-developer
SkillsMP
@Jeffallan
使用构建游戏系统, 实现 Unity/Unreal 引擎功能, 优化游戏 performance. 调用实现 ECS 架构, 配置 physics 系统 colliders, 集合 up multiplayer 联网 lag compensation, o
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, o
#gaming
jeffallan/claude-skills
Git 克隆
查看详情与安装步骤 →
游戏开发
11,345
playground
SkillsMP
@Arize-ai
作者, 编辑, iterate 提示词 Phoenix 提示词 playground, 包括 running 实验数据集. 加载在…之前 playground `ui.*` operation 调用, 包括单个-shot 提示词 rewrites.
Author, edit, or iterate on prompts in the Phoenix prompt playground, including running experiments over a dataset. Load before any playground `ui.*` operation call, including single-shot prompt rewrites.
#gaming
arize-ai/phoenix
Git 克隆
查看详情与安装步骤 →
游戏开发
10,313
web-animation-design
SkillsMP
@baptisteArno
设计实现网页动画 feel natural purposeful. 使用技能 proactively 用户要求问题动画, 动效, easing, timing, duration, springs, 过渡动画, 动画 performance. inclu
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This inclu
#gaming
baptistearno/typebot.io
Git 克隆
查看详情与安装步骤 →
游戏开发
9,905
et-unitybridge
SkillsMP
@egametang
UnityBridge 工作流程 AI 运维 Unity Editor. 使用检查 UnityBridge connectivity, Unity 编译 PlayMode 状态, running deferred UnityBridge 命令, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/scree
UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/scree
#gaming
egametang/et
Git 克隆
查看详情与安装步骤 →
游戏开发
9,902
create-playbook-component
SkillsMP
@OpenCTI-Platform
使用: 新增新建操作手册自动化组件, 实现 PlaybookComponent 接口定义, registering 新建操作手册步骤
Use when: adding a new playbook automation component, implementing a PlaybookComponent interface, or registering a new playbook step
#gaming
opencti-platform/opencti
Git 克隆
查看详情与安装步骤 →
游戏开发
9,627
inkos-interactive-film
SkillsMP
@Narcooo
互动影游的剧情树、变量旗标、可拍节点、多结局与资产连续性方法。用于创建 authoring 可交互-影视项目.
互动影游的剧情树、变量旗标、可拍节点、多结局与资产连续性方法。Used for creation and authoring of interactive-film projects.
#gaming
narcooo/inkos
Git 克隆
查看详情与安装步骤 →
游戏开发
9,627
inkos-play-world
SkillsMP
@Narcooo
品类中立的开放世界与分支互动推进方法。用于 InkOS Play 工作进程 coherent 操作, 状态, 时间, scene progression.
品类中立的开放世界与分支互动推进方法。Used by InkOS Play workers for coherent action, state, time, and scene progression.
#gaming
narcooo/inkos
Git 克隆
查看详情与安装步骤 →
游戏开发
9,627
inkos-storyboard
SkillsMP
@Narcooo
剧本与叙事文本到可拍、可画、可生图分镜的视觉拆解方法。用于分镜图片-提示词生产环境.
剧本与叙事文本到可拍、可画、可生图分镜的视觉拆解方法。Used for storyboard and image-prompt production.
#gaming
narcooo/inkos
Git 克隆
查看详情与安装步骤 →
游戏开发
9,627
inkos
SkillsMP
@Narcooo
故事创建翻译 AI 智能体 Studio 聊天, CLI, TUI - 使用 long-表单 novels, short fiction, 脚本, 分镜, 可交互-影视项目, 打开-world / branching play, fan fiction, spinoffs, 风格 imitation, continua
Story Creation and Translation AI Agent with Studio Chat, CLI, and TUI - use for long-form novels, short fiction, scripts, storyboards, interactive-film projects, open-world / branching play, fan fiction, spinoffs, style imitation, continua
#gaming
narcooo/inkos
Git 克隆
查看详情与安装步骤 →
游戏开发
9,227
gsd-spike
SkillsMP
@open-gsd
Spike idea experiential exploration, propose spike 接下来 (frontier 模式)
Spike an idea through experiential exploration, or propose what to spike next (frontier mode)
#gaming
open-gsd/gsd-core
Git 克隆
查看详情与安装步骤 →
游戏开发
8,510
3d-animation-short-generator
SkillsMP
@MiniMax-AI
创建完整 stylized 3D animated shorts 故事 idea ordered 生产环境工作流程覆盖项目简要, 故事 outline, character 环境 cards, standardized shot 规划, 文本可选 pencil 分镜, vi
Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, vi
#gaming
minimax-ai/minimax-h3
Git 克隆
查看详情与安装步骤 →
游戏开发
8,510
co-op-game-intro-generator
SkillsMP
@MiniMax-AI
用户创建 two-玩家 co-op 游戏菜单 opening 动画. 用户提供 two 玩家名称, 游戏标题, 目标可视化风格, 可选 character 参考图片. 技能 locks identity cues, 生成 approval 图片 f
For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image f
#gaming
minimax-ai/minimax-h3
Git 克隆
查看详情与安装步骤 →
游戏开发
8,510
handdrawn-live-video-generator
SkillsMP
@MiniMax-AI
创作者制作 surreal short videos blend rough glowing hand-drawn 动画线上-操作 spaces. 用户提供 scene idea, contact 对象 hand, desired mood, 可选语言风格 constraints. 技能 clarifie
For creators making surreal short videos that blend rough glowing hand-drawn animation with live-action spaces. Users provide a scene idea, contact object or hand, desired mood, and optional language or style constraints. The Skill clarifie
#gaming
minimax-ai/minimax-h3
Git 克隆
查看详情与安装步骤 →
游戏开发
8,204
python-playground
SkillsMP
@pydantic
运行测试 Python 代码专属 playground 目录. 使用 need 执行 Python 脚本, 测试代码片段, investigate CPython 行为, 实验 Python 无需 affecting main 代码库.
Run and test Python code in a dedicated playground directory. Use when you need to execute Python scripts, test code snippets, investigate CPython behavior, or experiment with Python without affecting the main codebase.
#gaming
pydantic/monty
Git 克隆
查看详情与安装步骤 →
游戏开发
8,171
game-development
SkillsMP
@vudovn
游戏开发 orchestrator. 路由平台-特定技能基于项目需要.
Game development orchestrator. Routes to platform-specific skills based on project needs.
#gaming
vudovn/ag-kit
Git 克隆
查看详情与安装步骤 →
游戏开发
8,171
web-games
SkillsMP
@vudovn
网页浏览器游戏开发原则. 框架选择, WebGPU, 优化, PWA.
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
#gaming
vudovn/ag-kit
Git 克隆
查看详情与安装步骤 →
游戏开发
7,527
panel-visual-badges
SkillsMP
@HKUDS
创建 visually rich, 健壮 TypeScript UI 组件面板架构, combining 增强功能例如重试逻辑, 状态持久化, 动态样式 systematic 工作流程可视化 enhancements.
Create visually rich, robust TypeScript UI components with panel architecture, combining enhanced features like retry logic, state persistence, and dynamic styling with a systematic workflow for visual enhancements.
#gaming
hkuds/openspace
Git 克隆
查看详情与安装步骤 →
游戏开发
7,266
ok-ww-characters
SkillsMP
@ok-oldking
创建, 修改, 评审, 测试 Wuthering Waves character 自动化类 src/char ok-wuthering-waves. 使用 Codex 需要添加新建 character, 更新 character rotation, 映射 character 技能描述 BaseChar 日志
Create, modify, review, and test Wuthering Waves character automation classes under src/char in ok-wuthering-waves. Use when Codex needs to add a new character, update a character rotation, map character skill descriptions into BaseChar log
#gaming
ok-oldking/ok-wuthering-waves
Git 克隆
查看详情与安装步骤 →
游戏开发
7,237
engage-sdk-integration
SkillsMP
@android
帮助 developers 集成, 调试, 解决 Play Engage SDK 实现工单. 使用新增 Engage SDK 支持, 生成发布代码, 映射数据类 实体, 修复 SDK-相关错误.
Helps developers integrate, debug, and resolve Play Engage SDK implementation issues. Use when adding Engage SDK support, generating publishing code, mapping data classes to entities, or fixing SDK-related errors.
#gaming
android/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
7,198
seedance-sequence
SkillsMP
@Emily2040
技能用于 Seedance 2.0 请求 long 故事, connected 集合片段, 多-generation scene, 营销活动 sequence, dense 分镜, continuation-就绪计划, idea divided stateful 片段.
This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.
#gaming
emily2040/seedance-2.0
Git 克隆
查看详情与安装步骤 →
游戏开发
7,198
seedance-vfx
SkillsMP
@Emily2040
技能用于用户要求 VFX, particles, energy, destruction, 转换, weather effects, magical effects, explosions, smoke, fire, water, physically plausible effects Seedance 2.0.
This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.
#gaming
emily2040/seedance-2.0
Git 克隆
查看详情与安装步骤 →
游戏开发
7,174
geolibre
SkillsMP
@opengeos
构建可交互网页映射 GeoLibre. 使用 deliverable 映射 rather number 静态 figure: "制作映射 X", " choropleth Y", "plot points", "show GeoTIFF", "构建网页映射 share". Cov
Build interactive web maps with GeoLibre. Use whenever the deliverable is a map rather than a number or a static figure: "make me a map of X", "a choropleth of Y", "plot these points", "show this GeoTIFF", "build a web map I can share". Cov
#gaming
opengeos/geolibre
Git 克隆
查看详情与安装步骤 →
游戏开发
7,069
arena
SkillsMP
@cursor
Spawn N 并行 candidates same 任务, pick 基础, graft strongest parts losers. 使用 /arena, 'arena this', 'throw arena', 一个 attempt non-trivial 产物锁 wrong shape.
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
#gaming
cursor/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
7,069
webnovel-init
SkillsMP
@lingfengQAQ
深度初始化网文项目。通过分阶段交互收集完整创作信息,生成可直接进入规划与写作的项目骨架与约束文件。
#gaming
lingfengqaq/webnovel-writer
Git 克隆
查看详情与安装步骤 →
游戏开发
6,834
durable-objects
SkillsMP
@midudev
创建评审 Cloudflare Durable 对象. 使用构建 stateful coordination (聊天 rooms, multiplayer 游戏, 预订系统), 实现 RPC 方法, SQLite 存储, alarms, WebSockets, 评审 DO 代码最佳实践. C
Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. C
#gaming
midudev/autoskills
Git 克隆
查看详情与安装步骤 →
游戏开发
6,388
melonjs-deployment
SkillsMP
@melonjs
使用技能 packaging, 物流 scaffolding melonJS 游戏 — 启动项目创建-melonjs, 构建网页, wrapping 原生应用 Capacitor Cordova, 发布 WeChat Mini 游戏 Facebook 即时 Ga
Use this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Ga
#gaming
melonjs/melonjs
Git 克隆
查看详情与安装步骤 →
游戏开发
6,388
melonjs-scenes-and-state
SkillsMP
@melonjs
使用技能 scene 结构游戏流程 melonJS — 阶段 subclasses, 状态 manager, 过渡动画, pausing, 更新循环, timers tweens. 覆盖 onResetEvent versus constructor, 状态. 集合在…之前状态. 变更, came
Use this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the came
#gaming
melonjs/melonjs
Git 克隆
查看详情与安装步骤 →
游戏开发
6,388
melonjs
SkillsMP
@melonjs
使用技能 FIRST melonJS 任务; 路由正确 specialised 技能列表 companion 软件包. melonJS 开源 2D, 2.5D 3D HTML5 游戏引擎 running WebGPU, WebGL 2 Canvas. 覆盖应用初始化设置
Use this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup
#gaming
melonjs/melonjs
Git 克隆
查看详情与安装步骤 →
游戏开发
6,319
storybook-upgrade
SkillsMP
@sanity-io
使用技能组件预览 exists 需要升级.
Use this skill when Storybook exists but needs an upgrade.
#gaming
sanity-io/sanity
Git 克隆
查看详情与安装步骤 →
游戏开发
6,292
component
SkillsMP
@KunAgent
创建发布一个聚焦可交互 UI 组件选择 governed Kun visualization.
Create and publish one focused interactive UI component or choose a governed Kun visualization.
#gaming
kunagent/kun
Git 克隆
查看详情与安装步骤 →
游戏开发
6,273
pop-up-book-illustration
SkillsMP
@anbeime
平面设计师与内容创作者在制作科技、教育或品牌视觉物料时,一键生成融合纸质手工质感与数字科技光效的3D弹出书风格插画。自动构建多层立体层次与明亮温暖色调,让创意跃然纸上,轻松产出极具视觉冲击力的专业级插画。
#gaming
anbeime/skill
Git 克隆
查看详情与安装步骤 →
游戏开发
6,034
roll-dice
SkillsMP
@Azure
Roll dice 使用 random number 生成器. 使用要求 roll (d6, d20,.), roll dice, 生成 random dice roll.
Roll dice using a random number generator. Use when asked to roll a die (d6, d20, etc.), roll dice, or generate a random dice roll.
#gaming
azure/azure-sdk-for-net
Git 克隆
查看详情与安装步骤 →
游戏开发
6,034
roll-dice
SkillsMP
@Azure
Roll dice 使用 random number 生成器. 使用要求 roll (d6, d20,.), roll dice, 生成 random dice roll.
Roll dice using a random number generator. Use when asked to roll a die (d6, d20, etc.), roll dice, or generate a random dice roll.
#gaming
azure/azure-sdk-for-net
Git 克隆
查看详情与安装步骤 →
游戏开发
6,034
test-skill-file
SkillsMP
@Azure
Roll dice 使用 random number 生成器.
Roll dice using a random number generator.
#gaming
azure/azure-sdk-for-net
Git 克隆
查看详情与安装步骤 →
游戏开发
5,992
develop-web-game
SkillsMP
@netease-youdao
使用 Codex 构建 iterating 网页游戏 (HTML/JS) 需要可靠开发 + testing 循环: 实现 small 变更, 运行 Playwright-基于测试脚本 short 输入 bursts intentional pauses, 检查截图
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots
#gaming
netease-youdao/lobsterai
Git 克隆
查看详情与安装步骤 →
游戏开发
5,879
animate
SkillsMP
@fengshao1227
评审功能增强 purposeful 动画, micro-interactions, 动效 effects 改进可用性 delight. 使用用户提及新增动画, 过渡动画, micro-interactions, 动效设计, hover effect
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effect
#gaming
fengshao1227/ccg-workflow
Git 克隆
查看详情与安装步骤 →
游戏开发
5,879
delight
SkillsMP
@fengshao1227
添加 moments joy, personality, unexpected touches 制作接口定义 memorable enjoyable 使用. Elevates functional delightful. 使用用户要求添加 polish, personality, 动画, micro-interactions, delight, m
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or m
#gaming
fengshao1227/ccg-workflow
Git 克隆
查看详情与安装步骤 →
游戏开发
5,879
overdrive
SkillsMP
@fengshao1227
Pushes 接口定义 past conventional limits technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps 动画. 使用用户需求 wow, impress, go all-输出, 制作 something feels extr
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extr
#gaming
fengshao1227/ccg-workflow
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
implement-fog-of-war
SkillsMP
@MengTo
实现, tune, 调试, 校验 soft wall-aware fog war 玩法 perception Three. js 操作游戏. 使用 orthographic isometric visibility masks, obstacle-aware line sight, 玩家 enemy 视觉 ranges, 隐藏-enemy
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
author-game-levels
SkillsMP
@MengTo
作者 revise readable, flat-world Three. js 游戏 levels. 使用 movement camera 路由, collision 导航, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic 级别数据, 桌面
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-game-audio-feedback
SkillsMP
@MengTo
设计实现 responsive 音频 feedback Three. js 网页游戏. 使用操作 sounds, combat 分层, 音乐状态, spatial 音频, 混音 priorities, mute 控件, 无障碍, 移动端音频 unlock, 音频 performance.
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-game-camera-controls
SkillsMP
@MengTo
实现 tune Three. js 游戏 cameras. 使用 isometric framing, 遵循行为, orbit/zoom limits, occlusion, 锁-, camera shake, touch camera 控件, camera 回归分析测试.
Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-game-changelog
SkillsMP
@MengTo
设计, 实现, backfill, 审计, 发布版本 in-游戏 changelogs contiguous versioning, 部署 provenance, 菜单-状态导航, accessible toggle, close, Escape 行为, responsive 发布版本-ledger UI. 使用 Codex nee
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex nee
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-game-monster-system
SkillsMP
@MengTo
构建, 集成, 审计, 重构 rigged monsters Three. js 网页操作游戏. 使用 monster asset 合同, procedural imported creature rigs, 语义 joints sockets, hurtboxes attack volumes, combat 动画状态
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation state
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-hybrid-game-assets
SkillsMP
@MengTo
计划, 创建, 集成, 审计混合 asset 流水线 Three. js 网页游戏. 使用选择 imported meshes, procedural 3D geometry, AI-生成参考 art, 2D UI media, sprites, VFX, performance-就绪运行时 asse
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asse
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-isometric-arpg
SkillsMP
@MengTo
构建 extend playable isometric 操作 RPG Three. js, React, similar 网页 technology. 使用游戏-循环架构, camera movement, zones, combat 集成, 内容数据, progression, saves, 生产环境-就绪纵向 sl
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical sl
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-mobile-threejs-games
SkillsMP
@MengTo
构建, tune, 测试 Three. js 游戏移动端网页. 使用 touch movement, 操作控件, 目标选择, touch 库存, 安全 areas, portrait/landscape 布局, responsive HUD, battery/performance budgets, 真实移动端浏览器 QA
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-rigged-game-assets
SkillsMP
@MengTo
创建, 集成, 审计生产环境-就绪 rigged 3D characters monsters main 模型, skeleton, 动画函数库, sockets, collision 合同, separate character equipment, 已优化运行时文件, 目录 media, intera
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an intera
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-threejs-enemy-systems
SkillsMP
@MengTo
构建重构可复用, 数据-driven enemy archetype moveset 系统 Three. js 操作游戏. 使用 enemy 内容结构, 模型 rig 约定, combat move timing contact 合同, 运行时状态边界, placeholder
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
create-game-vfx
SkillsMP
@MengTo
创建 readable, performance-安全 Three. js 游戏可视化 effects. 使用 attacks, impacts, damage feedback, 状态 effects, spell trails, particles, shaders, telegraphs, 质量 tiers, reduced-动效 alternatives.
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
design-action-combat
SkillsMP
@MengTo
设计, 实现, tune, 测试 readable tactical 操作 combat 网页游戏. 使用 attack timing, 守卫 dodge Windows, hit contact, posture, 锁-, weapons, boss 阶段, combat feedback, deterministic combat 测试.
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
design-game-encounters
SkillsMP
@MengTo
设计, 实现, tune, 测试 Three. js 操作-游戏 encounters. 使用 arena 布局, enemy composition, spawn pacing, objectives, boss 阶段, reward cadence, encounter fixtures, difficulty 校验.
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
tune-enemy-ai
SkillsMP
@MengTo
构建, 调试, balance, 测试 combat enemy AI playable 操作游戏. 使用 aggro, 目标选择, 导航, spacing, attack choices, telegraphs, retreats, boss 行为, 行为-状态 machines, deterministic AI 回归分析 te
Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression te
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-interactive-particle-trail
SkillsMP
@MengTo
构建游标 touch particle 交互 emits distance along traveled segment recycled GPU point pool, 可选 keyboard-触发 bursts. 使用可交互 particle trails, pollen lifted 暴露面, dust
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
build-threejs-scroll-worlds
SkillsMP
@MengTo
构建 rich, scroll-controlled 实时 Three. js experiences 一个持久化 3D world camera, lighting, atmosphere, materials, 对象, DOM 故事, interactions evolve 跨 authored chapters. 使用 3D scrollytelling, scroll-d
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-d
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
cinematic-gsap-lenis-motion-system
SkillsMP
@MengTo
创建 premium cinematic 网页动效系统 GSAP, ScrollTrigger, Lenis. 使用 luxury editorial 网站, creative studio portfolios, Awwwards-风格 interactions, smooth scroll reveals, staggered 文本, parallax, pinned 区块, m
Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, m
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
cinematic-scroll-storytelling
SkillsMP
@MengTo
创建 cinematic scroll-driven 落地页 Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered 文本 reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed 过渡动画, 页脚 reveals, imme
Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and imme
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
gsap-scrolltrigger-storytelling
SkillsMP
@MengTo
构建 cinematic sticky 商品 storytelling GSAP ScrollTrigger, progressive UI reveals, scroll-synced 动画, smooth interpolation, immersive 区块过渡动画.
Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
pointer-trail-emitter
SkillsMP
@MengTo
构建游标 trail spacing stays constant hand 提速, emitting motes 按 unit distance travelled rather timer, flick draws same continuous ribbon crawl instead breaking scattered dots. Co
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Co
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
scroll-world-storytelling
SkillsMP
@MengTo
转换文章, case 研究, 品牌叙事, 商品 journey, long-表单故事 cinematic scroll-driven 落地页使用一个三个 renderers: scrubbed 视频, 实时 Three. js world, 语义 HTML/SVG 数据字体排印
Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
skeuomorphic-ui
SkillsMP
@MengTo
创建 skeuomorphic 网页 UI 暴露面 layered gradients, 堆叠 inner outer shadows, reflective gradient borders, micro texture, embossed 文本图标细节. 使用要求 pressed, carved, tactile, realistic, soft-plastic
Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
threejs-landscape
SkillsMP
@MengTo
构建线上 Three. js landscape stays quiet behind subject — noise heightfield polar grid 解决遵循 lens, ground coloured slope moisture rather texture, instanced GPU grass wind 成本 nothi
Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothi
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
threejs
SkillsMP
@MengTo
使用构建调试可交互 3D scenes 网页 Three. js (scene/camera/renderer, lights/materials, GLTF 加载, 控件, performance). Helpful designers 物流 3D UI moments.
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
threejs-weather
SkillsMP
@MengTo
Put weather Three. js scene 读取 weather — rain anchored 内部 frustum, storm rain leaned rather second 系统, lightning 自有 light thunder 定时 distance, snow blows up
Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up in
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,864
webgl-3d-object
SkillsMP
@MengTo
创建真实 3D WebGL 对象 geometric mesh depth, physically 基于 material, directional ambient lighting, perspective camera, subtle rotation, floating 动效. 使用页面需要 faceted 3D hero 对象商品-例如 v
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like v
#gaming
mengto/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,812
emil-design-eng
SkillsMP
@vercel-labs
技能 encodes Emil Kowalski's philosophy UI polish, 组件设计, 动画决策, invisible 细节制作 software feel great.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
#gaming
vercel-labs/open-agents
Git 克隆
查看详情与安装步骤 →
游戏开发
5,812
web-animation-design
SkillsMP
@vercel-labs
设计实现网页动画 feel natural purposeful. 使用技能 proactively 用户要求问题动画, 动效, easing, timing, duration, springs, 过渡动画, 动画 performance. inclu
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This inclu
#gaming
vercel-labs/open-agents
Git 克隆
查看详情与安装步骤 →
游戏开发
5,590
self-improving-agent
SkillsMP
@farm-fe
universal self-improving 智能体 learns ALL 技能 experiences. 使用多-记忆架构 (语义 + episodic + 处理) continuously evolve 代码库. 自动-触发技能 completion/error 钩子-基于 self-corre
A universal self-improving agent that learns from ALL skill experiences. Uses multi-memory architecture (semantic + episodic + working) to continuously evolve the codebase. Auto-triggers on skill completion/error with hooks-based self-corre
#gaming
farm-fe/farm
Git 克隆
查看详情与安装步骤 →
游戏开发
5,575
writing-skill
SkillsMP
@agentscope-ai
技能编写内容创作
A skill for writing and content creation
#gaming
agentscope-ai/agentscope-java
Git 克隆
查看详情与安装步骤 →
游戏开发
5,575
code-reviewer
SkillsMP
@agentscope-ai
四层技能合成、技能市场、自学习闭环
#gaming
agentscope-ai/agentscope-java
Git 克隆
查看详情与安装步骤 →
游戏开发
5,530
pirate-voice
SkillsMP
@cloudflare
Rewrite answer playful pirate 人声. 使用用户要求 pirate tone, nautical phrasing, 说明 talk 例如 pirate.
Rewrite or answer in a playful pirate voice. Use when the user asks for pirate tone, nautical phrasing, or says to talk like a pirate.
#gaming
cloudflare/agents
Git 克隆
查看详情与安装步骤 →
游戏开发
5,478
hyperframes-animation
SkillsMP
@Devin-AXIS
创建 deterministic 动画过渡动画活动 iPollo 视频项目.
Create deterministic animation and transitions for the active iPollo Video project.
#gaming
devin-axis/ipollowork
Git 克隆
查看详情与安装步骤 →
游戏开发
5,478
ipollowork-video-voiceover
SkillsMP
@Devin-AXIS
添加 revise scene-bound narration 活动 iPolloWork 视频 Studio 项目使用选中人声, media 操作, timing 合同, 最终校验.
Add or revise scene-bound narration in an active iPolloWork Video Studio project using its selected voice, media actions, timing contract, and final validation.
#gaming
devin-axis/ipollowork
Git 克隆
查看详情与安装步骤 →
游戏开发
5,445
sn-motion-html
SkillsMP
@OpenSenseNova
构建 continuous-shot 动效-driven HTML 故事 subject 叙事, 包括研究, 故事结构, 一致 AI stills, Seedance scene connector 片段, 接口定义样式, media normalization, 浏览器 QA. 使用 imm
Build continuous-shot motion-driven HTML stories from a subject or narrative, including research, story structure, consistent AI stills, Seedance scene and connector clips, interface styling, media normalization, and browser QA. Use for imm
#gaming
opensensenova/sensenova-skills
Git 克隆
查看详情与安装步骤 →
游戏开发
5,426
durable-objects
SkillsMP
@openai
创建评审 Cloudflare Durable 对象. 使用构建 stateful coordination (聊天 rooms, multiplayer 游戏, 预订系统), 实现 RPC 方法, SQLite 存储, alarms, WebSockets, 评审 DO 代码最佳实践. C
Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. C
#gaming
openai/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
5,426
game-ui-frontend
SkillsMP
@openai
设计 UI 暴露面浏览器游戏. 使用用户要求 HUDs, menus, overlays, responsive 布局, 可视化 direction 保护 playfield.
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
#gaming
openai/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
5,426
phaser-2d-game
SkillsMP
@openai
实现 2D 浏览器游戏 Phaser. 使用用户需求 Phaser, TypeScript, Vite stack scenes, 玩法系统, cameras, sprite 动画, DOM-overlay HUD 模式.
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
#gaming
openai/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
5,426
three-webgl-game
SkillsMP
@openai
实现浏览器-游戏 runtimes plain Three. js. 使用用户需求 imperative scene 控制 TypeScript Vite GLB 素材资源, loaders, physics, low-级别 WebGL 调试.
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
#gaming
openai/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
5,426
web-game-foundations
SkillsMP
@openai
集合浏览器-游戏架构在…之前实现. 使用用户需要引擎 choice, simulation 渲染边界, 输入模型, asset organization, save/debug/performance 策略.
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
#gaming
openai/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
5,426
remotion-multimedia
SkillsMP
@openai
Interacting Mediabunny
Interacting with Mediabunny
#gaming
openai/plugins
Git 克隆
查看详情与安装步骤 →
游戏开发
5,416
text-to-lottie
SkillsMP
@diffusionstudio
创建, 编辑, 修复 Lottie/Bodymovin JSON 动画本地 Skia Skottie 玩家. 使用文本-to-Lottie, SVG/logo/type 动画, loaders/icons, 状态 feedback, UI microinteractions, 下部 thirds, 示意图, data/stat/chart 动画
Create, edit, or fix Lottie/Bodymovin JSON animations for the local Skia Skottie player. Use for text-to-Lottie, SVG/logo/type animation, loaders/icons, state feedback, UI microinteractions, lower thirds, diagrams, data/stat/chart animation
#gaming
diffusionstudio/lottie
Git 克隆
查看详情与安装步骤 →
游戏开发
5,060
storytelling-advisor
SkillsMP
@iflytek
Shape pitches, 品牌故事, presentations, creative 编写叙事框架 Hero's Journey, 故事 Spine, Freytag's Pyramid. 使用用户需求结构, critique, strengthen 故事.
Shape pitches, brand stories, presentations, and creative writing with narrative frameworks such as the Hero's Journey, Story Spine, and Freytag's Pyramid. Use when a user wants to structure, critique, or strengthen a story.
#gaming
iflytek/skillhub
Git 克隆
查看详情与安装步骤 →
游戏开发
4,826
smart-router-skill
SkillsMP
@darrenhinde
电影 character personality 技能 configurable missions - 选择 character watch themed 工作流程 unfold
Movie character personality skill with configurable missions - choose your character and watch themed workflows unfold
#gaming
darrenhinde/openagentscontrol
Git 克隆
查看详情与安装步骤 →
游戏开发
4,705
kaijuengine-aidriver
SkillsMP
@KaijuEngine
云端硬盘 already-running Kaiju 游戏构建- AI Driver HTTP 服务端 (localhost, 已启用 `ai_driver` 构建标签): 采集截图游戏 window inject mouse/keyboard 输入 (click, type, scroll, 关键 presses), loo
Drive an already-running Kaiju game through its built-in AI Driver HTTP server (localhost, enabled by the `ai_driver` build tag): capture screenshots of the game window and inject mouse/keyboard input (click, type, scroll, key presses), loo
#gaming
kaijuengine/kaiju
Git 克隆
查看详情与安装步骤 →
游戏开发
4,705
kaijuengine-game-dev
SkillsMP
@KaijuEngine
Essential 参考构建游戏工具 Kaiju 引擎 (Go 模块 `kaijuengine. com`, Vulkan-backed). 覆盖 GameInterface bootstrap, 主机运行时 frame/update 订单, 实体自定义 matrix 转换, cu
Essential reference for building games and tools on the Kaiju Engine (Go module `kaijuengine.com`, Vulkan-backed). Covers the GameInterface bootstrap, the Host runtime and frame/update order, entities and the custom matrix Transform, the cu
#gaming
kaijuengine/kaiju
Git 克隆
查看详情与安装步骤 →
游戏开发
4,534
image-editor-tools
SkillsMP
@mcmonkeyprojects
架构模式 developing 图片 editor 工具 UI SwarmUI 图片 editor.
Architecture and patterns for developing image editor tools and UI in the SwarmUI image editor.
#gaming
mcmonkeyprojects/swarmui
Git 克隆
查看详情与安装步骤 →
游戏开发
4,506
remotion-multimedia
SkillsMP
@remotion-dev
Interacting Mediabunny
Interacting with Mediabunny
#gaming
remotion-dev/skills
Git 克隆
查看详情与安装步骤 →
游戏开发
4,245
muapi-ai-fight-scene
SkillsMP
@SamurAIGPT
生成 high-cut-density 操作 / fight scene 首先 composing 16-cell 分镜图片, driving Seedance 2.0 图片-to-视频 off 分镜. Stacks GPT-图片-2 (character 工作表 + 分镜), Nano-Banana-2 (环境 conc
Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment conc
#gaming
samuraigpt/generative-media-skills
Git 克隆
查看详情与安装步骤 →
游戏开发
4,245
muapi-character-story-video
SkillsMP
@SamurAIGPT
创建多-部分 animated 故事视频首先 establishing 一致 character 生成 sequential scenes animating.
Create a multi-part animated story video by first establishing a consistent character and then generating sequential scenes and animating them.
#gaming
samuraigpt/generative-media-skills
Git 克隆
查看详情与安装步骤 →
精选推荐
社区热度
安装通道
运行环境
命令行 AI Agent
功能描述与核心用途
运行宿主与模型建议
安装与使用教程
发给 AI 的安装提示词
复制提示词
调用示例(自然语言)
关联标签
查看 GitHub 开源源码
本页永久链接 ↗
提交 Skill 同步收录
GitHub 地址识别
上传文件识别
Skill 开源地址(GitHub 仓库 URL / owner/repo)
解析并安全校验
上传 Skill 文件(SKILL.md / README / LICENSE / package.json,可多选或选整个文件夹)
点击选择文件,或把 Skill 文件夹直接拖进来
至少包含 SKILL.md 或 README;文本文件即可,不会上传二进制内容
选择文件
选择整个文件夹
识别并自动分区
开源安全校验
…
仓库公开可访问
待校验
…
包含 SKILL.md / README(Skill 本体)
待校验
…
安全扫描:无高危安装脚本 / 混淆命令
待校验
我已人工审查该仓库源码与安装脚本,确认安全
收录到哪个区域
自定义区域名称(2–10 字)
区域高光颜色
名称
作者
简介
标签(逗号分隔,可修改)
提交收录与同步教程
取消
确认收录到区域
我提交收录的 Skill
导出收录记录(JSON)
导入记录
已复制到剪贴板